330°

Pachter: GTA V costs $80 million to develop

It hasn't even been officially announced, but it still manages to grab headlines. Wedbush Morgan analyst Michael Pachter has issued an investor note, in which he estimates that Grand Theft Auto V development costs have already reached $80 millioin.

Inside_out4671d ago (Edited 4671d ago )

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M$ PAID 50+ million just for exclusive timed DLC for GTA 4...lol...these guys will make a small fortune on GTA 5...EVERYBODY knows that.

Expect EA to start running around trying to buy them...AGAIN. I doubt M$ will ever get involved in that kind of deal again as well even tho Take-Two has been trying to generate another deal like that. I think that was one of the first VERY BIG nails in Robbie Bach coffin.

Micro_Sony4670d ago

Yeah but how do you know MS did not make a profit from that?

Some times you have to spend money to make money and we know what companies spend but we don't know how much they name in return being.

MS spent allot on Kinect but from what I am seeing its been selling pretty good.

gamingdroid4670d ago (Edited 4670d ago )

People tend to only look at the up-front investment, but with things like this you need to dish out the money to secure your spot as somebody your partners are willing to invest into.

For platform business, your customers aren't just the paying ones, but also includes the content developers.

That $50 million might sound like a lot, but it helped MS start a console business that is worth far more than that now.

Same thing with Kinect, it might have cost $500 million to advertise (unsubstantiated rumor), but it brought in up-front sales of 10 million Kinect at a price around $150 a pop, that's $1.5 billion! ... and that is just the start.

Profits will obviously be less cost, but they now have a secondary business. By all accounts, that is far cheaper than introducing a new console platform.

SilentNegotiator4670d ago

"Yeah but how do you know MS did not make a profit from that?"
Unless they sold over 2 million things of DLC on XBL alone, they did not. And since MS nor RS bragged about any such numbers, I say it's fair enough to say that they did not.

"Same thing with Kinect, it might have cost $500 million to advertise (unsubstantiated rumor), but it brought in up-front sales of 10 million Kinect at a price around $150 a pop, that's $1.5 billion!"
I guess Kinect didn't cost them any money at all to produce, then, eh? They sell them at less than $150 to the retailers, and they cost money to MAKE.

Micro_Sony4670d ago

@Silent I wont go into marketing 101 with you as you seem to not understand how economics works.

gamingdroid4669d ago (Edited 4669d ago )

Well if you read the paragraph right below that, note I said:

"Profits will obviously be less cost, but they now have a secondary business. By all accounts, that is far cheaper than introducing a new console platform."

That said, go to any company on the stock index. See their earnings relative to their stock price. It's usually around 10-20 times their earnings, because a business doesn't just earn money the first year, they do it over time. If MS made a $100 million profit on Kinect, at a rough minimum estimate, the business would be worth a bilion!

The Kinect device itself is only part of the earnings picture, what about sales of digital content, games, accessories, consoles, market penetration and brand recognition?

Imagine a no-name company trying to start a console now, even the likes of Google or Samsung would have problems.

It's almost a miracle MS made it as they were the butt joke in 2001, but today they have a larger market share than the king, Playstation.

+ Show (1) more replyLast reply 4669d ago
sikbeta4670d ago

GTA went to a point in which it has so much value and R* knows that, being to damn expensive trying to make a timed exclusive deal, MS got episodes probably as the best deal without spending as much money comparable to creating your own army of dev studios to secure a GTA game exclusive for a year or so, it's not productive, it's too big, you think Sony would not want to secure a GTA game? of course they want and they could, given the relation R* and SCE-WWS have, but it's not sustainable, too expensive to even think about...

r1sh124670d ago (Edited 4670d ago )

MS did make a profit on it, by allowing the DLC to go over to the ps3 and pc.
So every person who paid for it on pc and ps3 gave MS a little money.
It was a good deal which got xbox sales up.
There was an article ages ago which gave stats on what profit MS made from Sony sales of the DLC

4670d ago Replies(7)
Burning_Finger4670d ago (Edited 4670d ago )

I'm sure they will make another full price DLC to cover the cost.

F4sterTh4nFTL4670d ago ShowReplies(3)
KMCROC4670d ago

I see a price increase coming soon for retail games.

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270°

PS Plus Is Losing 12 Games In June 2024 Along With A Major Rockstar Release

Subscribers of the Extra and Premium tiers of PS Plus will lose access to a total of 12 games during the month of June, 2024.

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twistedvoxel.com
gold_drake21h ago

i think the only real loss is GTAV

OtterX16h ago

I think everyone and their sister owns the game by now. They likely want to squeeze the rest of the holdouts before GTAVI releases.

Profchaos12h ago

That game comes and goes from subscriptions so frequently I think it's expected now. Like rdr2 on gamepass Rockstar Games only last a max of 3 months On a service

MrBaskerville10h ago

Talos Principle is the real loss.

BanginTunes1h ago

Facts that game is good as fuck I'm playing through 2 now, very underrated

Huey_My_D_Long16h ago

indivisible was pretty neat. Cute artstyle, fun throwback to older RPGs, shame its leaving but it is on sale often

shinoff218314h ago

Definitely. I e joyed what I played of it. Still gotta grab the physical at some point

Petebloodyonion16h ago

I'm not surprised by GTA V removal, Rockstar never allows this game to stay long on a subscription service.
They usually allow 4 to 6 months.

lodossrage16h ago

Yeah, they do that routinely with both GTA and Red Dead.

But it's because they know they can still sell them so they take them off and on to these sub services in cycle.

The weird thing to me is why is anyone still buying those games at this point? You would think after 3 generations of being sold GTA 5 that everyone and their momma would have it by now

RNTody14h ago

I fail to see how the loss of an almost 11 year old game that released across 3 generations is in any way a problem.

5h ago
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70°

GTA 5 and GTA Online Player Engagement Jumps Up Double Digits in Percentages Compared to Last Year

Even 10 years after release, Grand Theft Auto 5 and GTA Online's player engagement has risen drastically compared to last year.