"...there's no denying the pure entertainment of Medal of Honor Heroes 2. The game controls amazingly well with IR, is customizable to a ridiculous degree, includes impressive 32-player online play that runs far better than EA's other online efforts, and even includes some casual-friendly modes with Arcade mode. The game looks beautiful, runs in 16:9 and 480p, and sets the bar extremely high for other Wii FPS titles..."
IGN gives Medal of Honor: Heroes 2 for the Wii and 8.4 out of 10.
VGChartz's Adam Cartwright "Despite being the first handheld console with dual-analogue controls and claims to offer console-quality experiences on the go, the Vita has an embarrassingly bad library of FPS titles for fans of the genre. With that said, it still houses arguably the best portable shooter ever made in Killzone Mercenary, as well as a wonky port of one of the more recent genre greats in Borderlands 2, providing just enough to satisfy gamers - although plenty more is available through its backwards-compatible library".
PSN@Home Writes: "Okay so everyone out there who owns a wii and thought that First person shooters would be cool on it please stand up! Now I’m sure there is a lot of you out there who probably went out and got the wii blaster and a first person shooter game such as maybe medal of honor heroes or something and had good expectations of how that would play out with motion controls. Some of you may have liked it but if your someone like me you noticed the flaws in this."
But you can argue that anything ever designed can be made better.
I'm sure the way they designed the move will work well with FPS games considering it's already been coded into KZ3, MAG, and Socom.
They wouldn't do it if it's not going to work.
you're entitled to your opinion though.
I you tried to use Move in Killzone 3 multiplayer or MAG with the Move you'd probably get your ass raped
So far the fps CONTROLS shown with move look kind of mediocre. I'll prob loose all my bubbles for this, but here it goes.
The control demonstration for MAG and Killzone 3 suffer the same problem early shooter did on wii,
Customizable controls and deadzones will solve these problems but for now it looks a step up from RS1 controls.
If they make the screen follow where you aim instead of a loose crosshair in the middle of the screen... sign me up for some FPS on console action.
With Sony and Microsoft sent to release their motion control solution by the end of the year, I thought it was time to look back to see the advancements that motion controls have made in the past 3 1/2 years.
Besides Mario Galaxy I'm planning on buying one other game next week, and this review makes my decision that much tougher. I think as long as lag isn't an issue, the 32 player multiplayer and great controls of this game may help it beat out the other games I was looking at...
Very good review though. And it seems as if this may only be the beginning for awesome Wii FPS games. Maybe? Hopefully?
Sold!
It deserved higher
I might have to try this game out. i have been playing COD4 all week on the PS3 but I think playing 32 player online on the Wii would be interesting. I heard you have to put in some long code for every player and that is the only thing that has kept me from playing Wii games online.
does anyone knows if this game has 4 player splitscreen? thats the only thing that its keeping my for buying it..
Edit: No splitt screen multiplayer???? WTF.. its a letdown for me.