As games continue to target a wider audience that has less time to play, our patience has gone by the wayside.
We expect our games to be simple and linear.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
This article is such anus...filled with what I'd like call lazy reasoning, for one games haven't adapted because we have gotten lazier but becuase we have realised a critical aspect that games shouldn't need to be work...I mean we come home from work/school etc to relax with games not be pained by a frustrating game sequence.
Another thing I'd like to add is that when you die/fail in a game it's usually that particularly area you find difficult, then why would you wanna replay the whole level to master that particular bit (which is why clever use of checkpoints is key nowadays).
I get where the author is going tho, games becoming more accesible, accesible tho doesn't presuppose a lack in any real gaming challange...as I could spend hours listing games that pose a significant challange.
Edit- I would like to retract the article being 'anus' tho...as I can understand where he comes from.
I completely disagree with all of you. No matter what age I am, I want to be challenged when I play a game. What's the point in going through a game that holds your hand. You might as well watch a movie, because you sure as hell haven't accomplished anything meaningful in the game.
That's why Demon's Souls was so popular, because the hardcore demographic had been starved for so long of a game with any real challenge that didn't use cheap tricks. It didn't matter how bad you were, if you have the intelligence to step back and take 3 secs to understand why you died you would eventualy learn how to kill certain monsters. On the other hand if you're the kind of impatient gamer that doesn't try to learn from your mistakes you're not going to get anywhere.
If you only have 1 hour at best on a good day of free time to play games you're making excuses and most likely you're just a casual gamer in denial. There are of course a few exceptions, but most normal people can easily make time for their favourite hobby, whatever it may be. So if you have so little time for gaming, it's obvious your not really interested in them anymore, eirgo, a casual gamer that just wants an easy game.
Games haven't made yourself lazy, you've made yourself turn a casual gamer. If you want a challengless experience that's your call, but when I play games I like to actually have a deserved sense of accomplishment.
i hate my games not being linear' im used to that and thats how i like my games
This guy needs to play Infamous 2 right now... oh wait.. he said XBox 360. Nevermind...