FOR 19-year-old student John* (not his real name), nothing beats playing a few rounds of Zynga Poker on social-networking website Facebook after a long day of lessons.
In fact, the second-year polytechnic student adores the online game so much, he spends close to $50 a month to support his online hobby.
"I pay to buy extra virtual currency because I enjoy playing in high-stakes poker games. That's why it's very easy for me to lose all of my virtual chips quickly," said John, who has been playing the game since early 2009.
He is not alone. Singapore is placed at the top of a list of six countries' average spending per person on gaming in general, according to Money Online Global (MOL), which operates MOLPoints, a virtual currency that can be used to purchase game credits for social gaming.
The acquisition of Zynga by Take-Two Interactive might become the video game industry's version of the AOL Time Warner merger.
I have to give props for the use of Electric Boogaloo reference. I don't think many young folk will even know what that is.
On topic... wasn't that where Don Mattrick went after leaving XB?
Mobile publisher and developer Zynga, with the hiring of Matt Wolf as VP, seeks to reaffirm its intentions to enter blockchain gaming.
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