Daniel Patten plays through Penumbra: Overture.
Broken Age, Wolfenstein: The Old Blood, Ori and the Blind Forest and Penumbra: Overture discussed by Alan, Azizi & Liz.
StickSkills said, "What Frictional has succeeded in making reminds me of the literary world’s Lovecraftian mythos. Assets created for Amnesia are used to create custom stories, a fancy name for mods, much in the same way that H.P. Lovecraft created an abstract collection of ideas that his fellow writers could use. In addition to crafting what are easily some of the scariest games of the past decade, they opened up innumerable possibilities for fans of the genre to make stories of their own. Frictional’s official site even has a wiki set up to answer common questions regarding their engine. But first, it’s important to know what Frictional does right with their own creation, Amneisa: The Dark Descent."
Continuing his quest to crown the most terrifying game ever made, horror enthusiast Mark Butler spent another fearful night in the company of intense fright-fests and haunting chillers. Scarred once again by the evening’s events, he reports on the traumatizing experience…
I dont scare that easy, the only game i can really think of that did scare me some was the original Silent Hill, Dead Space freaked me out, kept me on edge but it didnt really "scare" me, i knew what to expect, Silent Hill though was a different kettle of fish
I must of been young when i played it, 14-15 maybe, i do remember diving over the sofa to turn the lights back on
I could never complete Realms of the Haunting, it was just too damned scary for me at the time. I was actually too afraid to load up the disk o.0
Fatal Frame 2 for serial. I played the game once and never finished or played it again because it scared the crap outta me. Im a Pussy if I don't get to carry a gun in a horror game