Sid Shuman writes: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software’s October-bound first-person shooter. All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.
Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."
Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I really want to see this game running on PS3. I don't understand why id says console controllers have to much lag. Controllers can run 60 frame gaming no problem.
id are PC developers, the last thing they are going to do is show console footage first.
Hope it sucks on consoles. Hate how devs are selling out to consoles, but obviously thats where the money is as well so...
Anyway.
Have to say Im torn on Rage. Pre-ordered but might cancel it depending on the reviews.
It just feels a bit...meh. The gunfire seriously isnt working for me, there seems to be hardly any recoil and dont look like they have any weight to them. That can really ruin a game for me.
why after so long waiting , loads of awesome games coming this way? bloody eckers its like a bus stop lol(no bus for ages , then 3 arrive at same time!). :)
Good to see another great game running smoothly on the "pain in the ass to develop" console. Great dev is a great dev.
What I want to know is they say they are streaming the data for the textures and high resolutions, thus they aren't limited by capacity. How or what are they streaming this data from? Obviously they will let you play this game without a net connection. So again, what are they streaming from?