210°

PS Blog - Rage PS3 Hands-on: Dead to the World

Sid Shuman writes: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software’s October-bound first-person shooter. All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.

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blog.us.playstation.com
NukaCola4672d ago (Edited 4672d ago )

I really want to see this game running on PS3. I don't understand why id says console controllers have to much lag. Controllers can run 60 frame gaming no problem.

thespaz4672d ago

All console games have a little bit of lag... some games have a lot. It depends on how well the game is developed. Then, you add an HDTV to the equation and it's going to introduce even more lag (especially if it doesn't have a game mode). Even when game mode is turned on, you'll still get about 40ms of lag JUST FROM THE TV.

However, I play my PS3 on a computer monitor which has virtually no lag (or a very small amount) because computer monitors do not try to clean up the image on the screen. It gives you 1:1 pixel accuracy and when you run a lower resolution (as most games are 720p) there is no pixel sampling going on... it's going to show you exactly what the PS3 is outputting so there's no signal processing going on at all. Notice when you use a PC, the mouse cursor feels 1:1 with your hand movement.

Most people play PS3 or 360 on HDTVs, so that's where most of the lag comes from, but each game has a little bit of lag as well (sometimes due to v-sync or triple-buffering v-sync).

50Terabytespersec4672d ago

This may be the fillin in for Resistance 3 if what i hear is correct that R3 is Low def last gen garbage..
Rage will definitely be in my que

Dynasty20214672d ago

id are PC developers, the last thing they are going to do is show console footage first.

Hope it sucks on consoles. Hate how devs are selling out to consoles, but obviously thats where the money is as well so...

Anyway.

Have to say Im torn on Rage. Pre-ordered but might cancel it depending on the reviews.

It just feels a bit...meh. The gunfire seriously isnt working for me, there seems to be hardly any recoil and dont look like they have any weight to them. That can really ruin a game for me.

thespaz4672d ago

How are you supposed to simulate weight when a game is running at 60fps? Sure, they can slow down the aiming, but can't you just increase the sensitivity anyway?

The only thing they can do to make the guns feel heavier is to make the dead-zone on the analog sticks bigger so you have to move the stick further before the image on the screen moves.... not exactly sure how they would simulate analog sticks with a PC mouse though.

To me, every game on PC feels like super fast twitchy controls because you can move the mouse as fast as you want. With a controller, the camera will only move as fast as the developer wants it to move (take Killzone 2 for example). You can shoot the analog stick all the way over as fast as lightning, but you still have to wait for the game the turn the camera at the game's speed.

Ducky4672d ago (Edited 4672d ago )

Weight can be implied through separate camera/gun movements.

On PC, a few FPS games do this (RedOrchestra comes to mind) where the mouse controls the gun, but not the camera.
If you quickly jerk the mouse to the left, your gun will point left, but your character will still be looking ahead for a fraction of time before facing the new direction.

This allows for realistic movement of the character, while still allowing quick and precise aiming to the user.
(It all goes to hell when you go into iron sights and can do 360's on a whim, but having that high of a sensitivity more or less defeats the point of using the sights to begin with)

A few other games have mouse acceleration and other tricks to inhibit the twitchy-ness and add a sense of inertia, which eventually leads to angry PC players that disable it because hardly anyone likes 'weighty' controls.

Other than that, a weapon's weight is mostly shown through animations. GuerillaGames is good at it, and DICE is also getting exceptionally good at making animations and adding recoil that give each weapon a feeling of weight.

Redgehammer4672d ago

Actually Id has previously shown the 360 version in many of the public showings. I came in here to see what the PS3 previewers had to say, and it is nice to know they are as pumped as the 360 previewers have seemed to be.

"but the total package looks breathtaking. It’s especially impressive given the ultra-high framerate, lighting detail, animation, and massive environment size. It looks like nothing I’ve seen on a console."

that is awesome to read, and it even got me more pumped.

mrmancs4672d ago

why after so long waiting , loads of awesome games coming this way? bloody eckers its like a bus stop lol(no bus for ages , then 3 arrive at same time!). :)

HaHa_Ostrich4672d ago

Good to see another great game running smoothly on the "pain in the ass to develop" console. Great dev is a great dev.

Spenok4672d ago

What I want to know is they say they are streaming the data for the textures and high resolutions, thus they aren't limited by capacity. How or what are they streaming this data from? Obviously they will let you play this game without a net connection. So again, what are they streaming from?

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1640d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1792d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071792d ago (Edited 1792d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141792d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1791d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1792d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1792d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1792d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1787d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.