Michael Futter writes: It’s been a little over a year since Limbo launched to enormous critical acclaim on the XBox Live Marketplace. Now, the game-meets-art title is coming to the PC and the PSN, with a small amount of additional hidden content, for those that haven’t yet had a chance to experience it. I immediately started writing this review upon finishing the game (which took approximately four hours in one sitting) and, while I know which components I liked and disliked, I’m not sure if I’ll ever settle on one opinion of Limbo as a whole.
These are the best short games on Xbox Game Pass. They offer a variety of different experiences that can be enjoyed without commitment.
Megan Spurr writes: "My favorite announcements are those coming soon, especially when “soon” means “right now” (looking at you Celeste!). We have hikes, we have Bro’s, kingdoms, and space, and more, so let’s get to the games! "
Well I guess we know where all that gamepass money is going right into a giant s labelled bucket
I've really wanted to play A Short Hike and Airborne Kingdom for a while now so it's cool they've been added but yeah I don't see this exciting the masses
GF365: "These are our picks for the best side-scroller games on PC. The genre was popular back in the day, and these modern games prove the genre is still alive and well."
I completely agree with the reviewer. I would have liked some reward for completing in the form of a story or something. The end is open so you can draw your own conclusions say the devs but conclusions are usually drawn from facts or at least hints but as the game gives nothing it not possible to take anything away from it.
ouch!
Well said Drew. You are on top form :)
Meh--people are snippy on the internet, and attempts at humor we expect to be hilarious go so wrong they're not even recognized. Happens. I'm actually more surprised by the substance of the accusation--Thorstein seems to greatly value the creative process. That's marvelous, and deserves support. I think he's absolutely correct that most reviews are not especially creatively written. I was a bit surprised to see that complaint on this review, given that the principle concern cited is an idiosyncratic personal reaction to an uncommon trait, rather than a boilerplate criticism which would apply to many games. But leave that aside--suppose the review accurately described a position a reasonable person could take on the game using language which addresses the concerns gamers tend to have in language they'd find familiar from many other reviews. Why would that be bad?
I concede the possibility that the act of critique could itself be raised to an art form in principle, and probably has, but generally I read a review to know the sorts of things which tend to be in reviews. The problem with using hackneyed phrases is that they tend to be used in situations which suit them poorly, such that the meaning diffuses due to misuse, not merely frequent use. If, instead, there are a small number of traits which recur so frequently that reviewers often wish to let readers know of their presence in a particular game, we would expect stock phrases to emerge as a shorthand for accurately and narrowly describing them.
Consider "tacked on". That's a great phrase--very useful! Take Resident Evil 4's Mercenaries mode: would that be reasonable to describe as "tacked on"? My intuition is that it's a fair accusation narratively, but it's so polished and adds so much value that I would never use that phrase. Assuming others have similar intuitions, that tells us a lot about what we mean by "tacked on"--a generally less polished, lower value feature which fits poorly with the rest of the game.