We wouldn't want to be the guy in charge of putting Street Fighter characters into a Tekken game that isn't completely borked as a result. That man, however, is none other than the Tekken series' long-standing game director, Katsuhiro Harada, who has recently tackled the crucial question: How will Ryu's fireballs (and other projectiles) work in the traditionally melee-only Tekken universe in Tekken X Street Fighter?
The reports of Tekken X Street Fighter's death have been greatly exaggerated and the game's director, Katsuhiro Harada, isn't too thrilled about the mistake.
"the game's director, Katsuhiro Harada, "
The game actually has a director. Don't know whether to laugh or cry - what the hell has he been doing ?
Tekken x Street Fighter is officially dead as confirmed by the game director and Tekken series producer Katsuhiro Harada. The game was announced long ago.
Dan Rizzo says "where is Tekken X Street Fighter? Was its reveal all for naught? Are we lead to believe that Harada’s still holding out after Ono’s departure? Will we ever see a draft of its early development phase? These are all questions that will remain – along with the title itself – in video gaming purgatory."
I think IF this game ever happened, they would remaster Street Fighter X Tekken just for the sake of it being up to date with Tekken X Street Fighter.
I can't imagine Capcom being ok with Tekken X Street Fighter being on the PS5/Series X/S while Street Fighter X Tekken is literally two system generations behind.
I believe that both companies are doing well with their own fighting game atm so they don't see the urgency to produce that title. But I could see some Cameo appearing on Sf6 or the next Tekken game.
So much fun on the vita, combos tagged to the touch screen meant some easy cross platform wins.
I always had a idea that any fireball or sonicboom would just be done like the first Mortal Kombat movie where it stayed close to the persons hands, but doing high damage.
Or just do it like Devil's lazer and make it stationary, can't repeat use, and does leave you open. (That way Tekken players who dodge or sidestep have a chance as well.)
funny how it took this long to have this discussion.
I think sidestepping is a perfectly legit tactic to avoid fireballs in the Tekken game. Tekken characters are made to adapt to the techniques used in a 2D setting with Street Fighter x Tekken, so why not make the Street Fighter characters adapt to the 3D setting of Tekken x Street Fighter??
Both games are different for a reason. We can't make them exactly the same because each game has such different fighting techniques.
No one played Battle Arena Toshinden?
you guys never play tekken jinpachis fireball could be dodged