(CNN) -- Military-style, first-person shooter video games typically emphasize tactics and group play to achieve objectives. But a high-profile game due out this fall wants to break the mold by bringing story to the forefront.
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Battlefield 3 Reality Mod release is now set for July 17, and we get a brand new release date trailer that brings the action and grounded gunfights.
if you want emotion just have all the soldier's in a ship at the end then it crash's then play the titanic theme song
you've got gold
Emotion? In a battlefield game? Thats a first.
No really, it is. Because I always thought the BF games had dull campaigns, but good online. Its good they are taking a step to change a part of that
I hate when developers talk about trying to make their games emotional. It usually ends up incredible cheesy, as in Gears of War 2 (I laughed out loud at the corny voice acting in the 'Dom situation'.
Still, props to them if they pull it off. Personally, I think it's more about creating an immersive world and having an allround great story with believable characters that makes it 'emotional' to gamers.
It's a risky strategy - if they can pull it off, which I sincerly hope they can, I will applaude them.
However if it turns cheesy or corny I will be quite annoyed - to create an emotional experience you need to flesh out the characters and understand their personality, include a few cutscenes where you acquaint yourself with other characters for example. There has to be the right balance though; we don't want it playing out like a movie now do we? They should develop the characters throughout the game and keep them consistent - they shouldn't flit us between different perspectives (even though I know that's what they're doing anyway) as we won't have time to connect with other characters.