DSOGaming writes: "Okay, you’ve seen some Doom 3 mods that tried to recapture the feeling of Doom’s 2D versions, like the Classic Doom. But have you ever wondered how Doom 3 would look like if it was ported to the original Doom engine? Well, here comes DeathFactoryX with his Revenge Of Evil TC mod for GZDoom. And let us tell you that it looks very close to Doom 3."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
"...how Doom would look..."
*SIGH*
Misleading title is misleading
"And let us tell you that it looks very close to Doom 3"
Yeah, it's so dark in places you can't see shit.