Joystiq: "The pod racing mode played surprisingly well. I've never really been a fan of pod racing in general (either in video game format or in the prequels -- don't get me started), but the Kinect interface turns out to be a pretty capable metaphor for controlling a pod's two throttles.
It's a little more complicated than that -- a Microsoft rep said that your body's lean also plays into the controls of the vehicle -- but especially on the "expert" of the two control settings, there was lot of precision in moving both hands forward and back, as if actually gripping the two levers.
In the end, most people will buy Kinect Star Wars for the lightsabers. As Derrick said in the panel, "we've all acted out being Jedi at some point," and that's the real draw here. But pod racing is a nice extra mode to play, and a few players might find it's one of their favorite things to do in the game."
Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.
WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
WTMG's Leo Faria: "Kinect Star Wars gave me the opportunity to witness Darth Vader and the Emperor dancing to Deadmau5's "Ghosts n' Stuff" like a couple of teenage ravers on ecstasy. That's the best thing I never thought I'd ever see in my life."
lol I remember this. Almost as much of an embarrassment as the Star Wars Holiday Special
Pod racing. I already have this game (on the N64).
This and the space levels were the ones I was most interested in. Glad it's looking so good.
yes there was a pathetic N64 version, a MUCH better Dreamcast and PC version. I am looking forward to pod racing with updated visuals. I do hope the controls are spot on.