Paradox Interactive had guts to green light Sengoku. Coming hot on the heals of The Creative Assembly's Total War: Shogun 2, the publisher is going to have its work cut out for it in terms of marketing to convince people to sign up for another dose of Japanese history. Luckily, the game is shaping up to be far more interesting than what the Total War game was.
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Nintendo Life: Given the popularity of arcade titles like Final Fight and Double Dragon, the beat 'em up genre was a big draw in arcades during the late eighties and early nineties. Hoping to cash in on some of this success, SNK created its own unique take on the genre with Sengoku for its Neo Geo system. While the game borrows many of the same tried and true conventions of other brawlers of the time period, it did manage to inject a unique theme and a few interesting gameplay twists to go along with it.
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Hey, I love Paradox's strategy games, but how is this a Total War "killer"?
Its not even in the same genre, Sengoku is 100% Turn Based Strategy, while Shogun 2 Total War has real time battles.
An entirely different game, just because its in fedual Japan doesn't make it in direct competition with Shogun.
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