Our RPG Pillars kicks off with Phantasy Star II, a game that showed how to leverage the technological improvements of the 16-bit console to tell a better story -- and that RPGs didn't need to be set in fantasy worlds.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
The new monthly paid subscription for Tom Clancy's Rainbow Six Siege has sparked an outrage among the game's community.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
I really enjoyed Phantasy Star I and II but it was so long ago I don't remember much of the plots. I must've been around 11 years old, lol.
omg this game brings back so much memorys.they dont make rpg games like this anymore.this day and age its all about the money the quality of games are from the 80s to thelate 90s.now its all compition on what console is better blah, blah, blah.
totally agreed, i felt very nostaglic writing it