Crystal Dynamics' first go at the Tomb Raider license must have been terrifying. Such an enormously famous series in the hands of Core, so spectacularly falling to pieces after Angel Of Darkness, Tomb Raider was at once one of the most famous franchises in the world and one of the most despised. Lara overkill combined with the unmitigated disaster of its sixth game meant that it was something of a poisoned chalice that was handed to the Californian developers, and the result is a fascinating combination of fervent loyalty to the series mixed in with some interesting new ideas.
BY MICHAEL WESSON: Gaming mascots have long served as the faces of their respective games and gaming platforms. They have embodied the essence of what their titles are about and often transcend their digital origins, becoming cultural icons with a significant impact on merchandise, movies, and even theme parks.
Lara Croft is among the most recognizable characters in gaming, so here's a list of the absolute best Tomb Raider games.
From Eurogamer: "Tomb Raider writer Rhianna Pratchett wants Lara Croft to have fewer father issues in the forthcoming next game.
Speaking to Eurogamer at last night’s BAFTAs, Pratchett confirmed she's not working on the newly announced title, but is "very excited to see what they do with Lara next".
"We had a really fun time evolving her character, so I would like to see probably less father issues," she said. "And that's coming from me!""
But...it was her shitty writing of Lara as a character that focused on the father/family issues in the first place
Rhianna wrote Lara to be a whiny, non assertive and just completely different to what people loved about her as a character in the originals and Legends.