The Workshop is a weekly column written by Nathan Hardisty. Focusing on game design, narrative and overarching philosophy, a new title is run through the Workshop each month breaking down its formula into a 4-part series.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
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I didn't play in the " permanent death " type of way but I agree with the sentiment that Far Cry 2 was one of the best this gen and definitely one of my favorite games not only this gen but all time as well. Playing on hardest difficulty will wake you up in a hurry.
The sound and graphics are breath taking...yes, it's changed a bit as time tends to make things look older with every new game release but once you get into the game it all disappears. The massive amount of detail in the waterways, the sound of the boat chugging along. The great weather and day/night cycles. If you ever tried out the map mapping tool that comes with the game you will really appreciate the work that went into this title.
Around here ( N4G ), there is so much hate for the game and I don't get it at all...such a fantastic game and for me...experience. On a big screen, with a decent sound system it was one of the best all time for me.
For grins, let your wife or girlfriend take a ride through Far Cry 2 in the truck/jeep/dune buggy...lol...it's the funniest thing when they give chase and start shooting and they think they will get away.