80°

A Case Example in Gaming Narrative: The Darkness

GP blogger, Standard Minion writes, "The Darkness was an incredibly memorable game, for me, on account of a very distinct reason. Although it had some fun gameplay, it certainly wasn’t anything particularly noteworthy. A combination of genuine voice acting and several powerful scenes is what did it for me. At a point in the game, you’re forced to watch, in first person view, as the protagonist’s girlfriend, Jenny, is shot in the head at point blank. It’s a long, suspenseful scene, too, with all of the typical drawing out that one would anticipate leads up to a deus ex machina. Really, it's got all of the trappings of a scene you think you've watched plenty of times before. Except nothing disturbs Jenny's fate, and no one saves her. The player, as Jackie, can only watch as she is murdered."

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gamepodunk.com
40°

From Billboard Charts to Blasting Aliens

A feature article on the relationship between mega music stars and the world of gaming

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player2.net.au
60°

Darkness, Retro Styled Adventure Now on iOS and Android

Triverse writes, "Retro styled action adventure titles are all the rage with developers lately, and we don't see anything wrong with that honestly. As long as they are good titles, bring them on. Darkness is one of the latest pixelated adventures to hit the iOS and Google Play stores, originally a Commodore 64 title that released earlier this year."

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gamingonbatteries.com
120°

The Calm Before The Storm

A rare moment without action can enhance a game's experience tenfold, argues Andy for This Is My Joystick.

When you see Skyloft for example you enter a beautiful and charming city in the sky, inhabited by quiet, noble people with proud traditions and beliefs. It’s hard not to fall in love with the place because exploring the quaint little city is a pleasure, with humble folk at every turn who, for the most part, are warm and welcoming to the young hero at my control. Why can’t real cities and villages be bubbling over with charm like this? With this much innocence?

With that, it surprises me that some have called the opening few hours of Skyward Sword ‘slow’, even to the point of being put off by it. To me, the opening is one of the key elements of the game’s setup and possibly the most important start in a Zelda game yet.

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thisismyjoystick.com