IGN writes: "When we talk about Demon's Souls, we talk about its mercilessness, its atmospheric bleakness, its bold individuality in a world full of games so terrified of challenging you that they won't even trust you to figure out which button to press on your own. What we don't talk about very much is its sense of humour; the moments where it lured you so effortlessly and elegantly into a horrible trap that you couldn't help but laugh as a boulder flattened your body against a wall or a hundred arrows pierced your armour. It's a mischievous game, always looking for new ways to impale you on your own expectations".
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Cannot wait. Just reading the article prompted me to start a new Demon's Souls game. Now all I have to decide is if I want to be evil this time around or good.
This is the kind of game this gen SORELY needs and is HEAVILY lacking in.
I can't wait for October. The closure of the Demon's Souls servers will be a sad day, but the arrival of Dark Souls will be a joyous one.
Well, the developers did say that they wanted the player to die so often it would become funny.
Looks like they have succeeded.
This is easily my most anticipated game of the year.