IncGamers: Platform holder imposed restrictions prevent entire grid of human players.
VGChartz's Adam Cartwright: "The racing genre has always felt like a perfect fit on handhelds, thanks to offering bite-sized sessions and being able to hide technical flaws behind blistering speeds and enclosed environments. It provides a large amount of variety too, from immersive sims to light-hearted kart racers (and my personal favourite, drift-heavy arcade racers!), meaning there’s usually something for everyone to enjoy.
Anticipation was high that the Vita would follow in the PSP’s footsteps as a handheld offering an unrivalled selection of racers, from muddy WRC titles to the clean racing lines of Gran Turismo. Beyond the initial months things didn’t quite pan out like this, but there’s still a nice spread of games available to cater to anyone’s tastes – and thanks to the addition of backwards-compatibility with PSP and PS1, the Vita ends up with possibly the largest selection of any console in the last 10 years, even if it's not all running natively on the hardware."
TeamVVV writes: "We put F1 2015 up against F1 2011 in our very latest side by side comparison video.
F1 2011 is running on the Xbox 360 and F1 2015 is the Playstation 4 version. We take a couple of laps at the floodlit Singapore, one of the jewels in the Formula 1 crown, and we are using the now dominant Mercedes.
F1 2013 is the pinnacle of the series. They newer ones are arcady and watered down
i had no idea that codemasters did a F1 game so that explains why it was so ahead of its time.
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."
lol more & more devs are getting on the console limit train!
True to that. If PD cant do it with premium graphic cars then no one CAN!
F1 2011 will still be awesome even without 24 players.
consoles cant handle alot of things now days.
True to me we have really been limited to 16 being the max limit
You have resistance and mag, but they dont flow on the same level because of what it takes to make it happen hardware wise etc
I think in the next gen 32 players should be the minimum in most games
there are a LOT of things consoles can't handle lol even bulletstorm maxed out on pc destroys all console games in the graphics department. even a 2006 high end pc destroys both consoles combined in raw power