F1 2011 senior producer Paul Jeal says racing fans want their Formula 1 games to be more and more realistic, joking that players “aren’t going to be satisfied until their armchairs are on the starting grid.”
VGChartz's Adam Cartwright: "The racing genre has always felt like a perfect fit on handhelds, thanks to offering bite-sized sessions and being able to hide technical flaws behind blistering speeds and enclosed environments. It provides a large amount of variety too, from immersive sims to light-hearted kart racers (and my personal favourite, drift-heavy arcade racers!), meaning there’s usually something for everyone to enjoy.
Anticipation was high that the Vita would follow in the PSP’s footsteps as a handheld offering an unrivalled selection of racers, from muddy WRC titles to the clean racing lines of Gran Turismo. Beyond the initial months things didn’t quite pan out like this, but there’s still a nice spread of games available to cater to anyone’s tastes – and thanks to the addition of backwards-compatibility with PSP and PS1, the Vita ends up with possibly the largest selection of any console in the last 10 years, even if it's not all running natively on the hardware."
TeamVVV writes: "We put F1 2015 up against F1 2011 in our very latest side by side comparison video.
F1 2011 is running on the Xbox 360 and F1 2015 is the Playstation 4 version. We take a couple of laps at the floodlit Singapore, one of the jewels in the Formula 1 crown, and we are using the now dominant Mercedes.
F1 2013 is the pinnacle of the series. They newer ones are arcady and watered down
i had no idea that codemasters did a F1 game so that explains why it was so ahead of its time.
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."
Damn straight! F1 fans are some of the most hardcore racing fans, and I for one want to continue to see F1 head in the direction of realism. I am really looking forward to the next installment, but it better not be buggy like F1 2010. Lets hope that F1 2011 does not disappoint in terms of quality and realism.
So push pc!!
F1 2010's biggest problem was the AI, like most codemasters games it felt robotic and unrealistic. In an F1 game the AI is probably the most important aspect, and to race against other drivers that can speed up and slow down as much as they want just doesn't feel right, not to mention the not pitting bug and that the times for qualifying and practice are just made up stats that have hardly any relation to the pace you can expect in a race.
F1 2010 felt like a beta on release, and even though I've fixed most of the technical problems CM didn't bother with myself, it's just no fun racing against the AI that aren't properly effected by tyre wear etc which is just ridiculous for an F1 game.
I just bought F1 2010 for $20 but I guess I shouldnt have seems like its a buggy game according to everyone.
More realism in this game means nobody can even start the car let alone driving it O_o