Extra Guy writes: It’s got to be hard to follow up on a game as wonderful as Flower, but if my time with the Journey beta is any indication, thatgamecompany was ready for the challenge. The game is living up, so far at least, to some pretty big expectations (it was, in fact, my third most anticipated game of 2011).
The main hook in Journey appears to be “mystery”. The beta plops you down in the middle of the desert with no introduction to the character you play or the world it inhabits. Climbing atop a sand dune, you’re greeted with a view of what seems to be the game’s ultimate goal: a massive mountain set far in the distance with a bright light shining from the top. It’s the only visible structure, becoming your target by default.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
i'm glad i didn't receive anything from teh beta .. that way i'll eat this game ad experience the journey ..
can't wait ..