Released last year for PC and Xbox 360, Sniper: Ghost Warrior was a game with more problems than good ideas. A few months later, developer City Interactive announced a sort of director's cut of Sniper for the PlayStation 3. Promising improved graphics, refinements to existing levels and all-new content, Sniper: Ghost Warrior PS3 is here almost exactly one year after its 360 and PC counterparts. But it's brought new problems with it without fixing what made Sniper less than the sum of its parts last time around.
A look at five games that gamers loved but most critics hated.
Advent Rising is another good example. It got panned by critics but it has a good story and I enjoyed playing it. The graphics are dated, the enemies all look the same, but it was made in 2005 so what do you expect? I wish they made the sequel so I could finish the story but I think the critics killed it off.
Choose the right weapons for your mission and achieve your targets as the Sniper Ghost Warrior series comes to Android and iOS devices.
Not every "bad game" deserves its reputation, some are just misunderstood because they were too ambitious, over hyped or heavily plagued by a bad development cycle.
Shut your mouth.
No Mans Sky first trailer looked like this epic world of exploration and conflict.
Reality was - barren waste lands with creatures looking straight out of Gary's Mod.
No Mans Sky also promised the ability to play with friends which all was said during talk show interviews.
Reality Was - Absolutely zero multiplayer found inside the game, there were even sketchy moments of discoveries disappearing if you happened to travel far enough into the center of the universe.
The developers also promised a really cool ending to the game once you reached the center of the universe.
Reality Was - ...just YouTube the ending and realize how much of a shit show this game is.
They EVEN came back with some base making update.
Reality Was - They first sold you on a game of massive nearly endless space exploration, though they came back out with an expansion pack based on base-making which promotes squatting on a damn planet and doing very little.
Stahp.
My take away from this is something I cling to religiously. Price will often time dictate my expectations levels and perhaps rightly so.
Something priced at $15 to $20 bucks will receive a less critical (not a pass) eye as opposed to a $60 dollar one.
When I put down $60 im expecting a life changing experience. When I give you $10 to $15 bucks I understand that this project may be something personal, or very niche or perhaps even vaguely resemble a game as I know it in its traditional sense.
time and price give one the ability to experience a game quietly and without reservations.
This is not great for developers, especially indie ones, but sometimes it's all you can do to truly enjoy something.
Daikatana was crap, though, not even time can help that mess. Everything else on that list I can mostly agree with.
Why is there a picture of No Man's Sky? The piece doesn't even mention that game at all.
well that sucks. hate to see any game get such a low score like this. I played it on the 360 and it wasn't THAT bad. I beat it at least so good job on being good enough to beat.
Didn't it do like 1 million alone in the UK and broke some other records? I don't think City Interactive is worried too much about scores and just another case of fans over critics.
Oh lord. I actually hope that they improve the PS3 version. Now, after reading this review, I guess I have to put this game on my "DO NOT BUY" list.
Huh, isn't this lower than the 360 score? (which wasn't great) I thought this version was supposed to be improved?
I played a lil of it on 360, thought it had great potential. Stealth and sniping is a good mix. Hopefully the next one will be better.