CheatCC says - I'm not a casual game hater. I've logged as many hours on Dance Central as the next guy. I think that the Kinect, the Move, and the Wii U are all wonderful pieces of technology that will mean great things for gaming once developers learn how to utilize them. However, I'm also not afraid to mention when a developer screws up a control interface. For example, I tried Kinect Star Wars at this year's E3, and it may be the single worst motion-controlled game I have ever played.
Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
Even kinect haters have said this game is pretty damn fun.
My kids will love this.
This kind of Star Wars game was made for Move. Accuracy to block blaster bolts, movement with the other controller. Buttons!
You can't go wrong with Move/Wii, why didn't LucasArts go with Move/Wii and port to Kinect?
From what has been said in this post it dose not sound good for the game but then again there were alot of posts about kinect not working before it was released so there is still time to be worked on this game. The graphics look nice but the e3 demo did look poor. Its not very often we get a poor starwars games so lets hope they tweek the game so when it comes out it works how we all think starwars games should. MS have said kinect can track 1.1 and dance Central and your shape seem to do this so maybe the final build will do it too but ill wait and see what happens when hey bring the game out later on this year.
This looks ok, I think Crytek have the right idea for first person combat with Kinect.