180°

Codies: PS3, 360 reaching technical peak

Bodycount and F1 2011 devs agree they're starting to hit systems' limits

Read Full Story >>
computerandvideogames.com
Army_of_Darkness4687d ago (Edited 4687d ago )

There is a trend here people. Santa monica, naughty dog and guerilla games all good developers.... Working with what they have and doing great things with it, while other dev. Complain about having hardware limitations that they can't even reach with their games to begin with!?!? Lol! Excuses, Excuses...

I know i mentioned all first party but hey! They are the ones that complained about hardware limitations remember;-)

xtreampro_REVENGE!4687d ago

ND, SM and GG would never come out in the open and say these things but their games say it loud and clear. The difference between KZ2 & 3 isn't even noticeable and same can be said for UC3.

I wouldn't be surprised if GOW4 ends up looking slightly better than GOW3.

nickjkl4687d ago

you coudlnt see the difference between killzone 2 and killzone 3

are you sure you didnt just play killzone 2 twice

nycrekid4687d ago (Edited 4687d ago )

yeah sure cept um Killzone 3 is in 3d! Idiots abound on this site.

Ontopic: This developer hardly has released anything worthy of their comments. When they match some of the games available now then maybe they can talk, otherwise it is just an excuse for their games looking like shit.

nopunctuation4687d ago (Edited 4687d ago )

PS3 has a lot of untapped potential but most devs will not develop for a dual layer blu ray disc or higher because of the high costs of cramming 50-100gb of data on a disc. GOW3 made good use of blu ray and I think Kilzone used it too. MGS4 was the first but it just crammed a bunch of high def cinematics on it. Even then, no ps3 dev was able to even fill the dual layer bl ray, much less go any higher. Its a waste of potential really. I can only hope that dev costs drop so we can see blu ray truly show its potential in the future.

EDIT:Seriously phantoms? Do I have to link everything for you people.
http://gizmodo.com/5595440/...

kaozgamer4687d ago (Edited 4687d ago )

developers can still optimize the hell outta the game engine

BrianC62344687d ago

If they ake their games for both consoles I doubt they're even pushing the PS3 to 50%. Start making your games look as good as Sony's games. I just don't see this from third party developers. They can do a lot better. No more we have to make them look the same. Push the hardware.

RBdrift4687d ago

I'm not a fanboy and I wont name " hardware names" but hasn't one console hit its peak about a couple years ago and the other keeps improving?

Hicken4687d ago

What I'd like is for PC gamers to weigh in on the debate without automatically spouting out, "PC has better graphics and is more powerful, so there."

Will they? I dunno...

Thrillhouse4687d ago (Edited 4687d ago )

I think that the consoles have generally reached their limits, but devs will always be able to optimise and squeeze out that extra tiny bit of power.

I don't think we'll be seeing a huge leap from UC3 graphics on PS3. Naughty Dog can improve how things are rendered, but there will always be hardware limitations involved.

andibandit4687d ago

This is totalt BS, most developers only use 1-2 of the PS3's SPU, nice article , try again.

Show all comments (29)
60°

A Look at All of the Racing Games Available on Vita

VGChartz's Adam Cartwright: "The racing genre has always felt like a perfect fit on handhelds, thanks to offering bite-sized sessions and being able to hide technical flaws behind blistering speeds and enclosed environments. It provides a large amount of variety too, from immersive sims to light-hearted kart racers (and my personal favourite, drift-heavy arcade racers!), meaning there’s usually something for everyone to enjoy.

Anticipation was high that the Vita would follow in the PSP’s footsteps as a handheld offering an unrivalled selection of racers, from muddy WRC titles to the clean racing lines of Gran Turismo. Beyond the initial months things didn’t quite pan out like this, but there’s still a nice spread of games available to cater to anyone’s tastes – and thanks to the addition of backwards-compatibility with PSP and PS1, the Vita ends up with possibly the largest selection of any console in the last 10 years, even if it's not all running natively on the hardware."

Read Full Story >>
vgchartz.com
80°

GUN, Bodycount and more running on the Xbox 360 emulator, Xenia, in DirectX 12

YouTube’s ‘John GodGames Emus’ and ‘Emulators for PC’ have shared some new videos, showing GUN, Bodycount, The Lord of the Rings: War in the North, Wanted: Weapons of Fate and more running on the latest version of the best Xbox 360 emulator, Xenia.

Read Full Story >>
dsogaming.com
Eidolon2017d ago

Runs okay, but textures look like an Xbox game.

winter_hill2017d ago

Holy **** that's awesome. Looking forward to seeing how this progresses.

80°

F1 2011 vs F1 2015 Singapore comparison

TeamVVV writes: "We put F1 2015 up against F1 2011 in our very latest side by side comparison video.

F1 2011 is running on the Xbox 360 and F1 2015 is the Playstation 4 version. We take a couple of laps at the floodlit Singapore, one of the jewels in the Formula 1 crown, and we are using the now dominant Mercedes.

ShottyGibs3088d ago

F1 2013 is the pinnacle of the series. They newer ones are arcady and watered down

Bass_fisherman3088d ago (Edited 3088d ago )

i had no idea that codemasters did a F1 game so that explains why it was so ahead of its time.