VideoGamer.com writes: "On February 24th, 2011, in the early afternoon Scott Hartsman posted a message to his Twitter that read: "Ladies and gentleman, welcome to Rift".
Hartsman is the high muckety-muck of Trion Redwood City Studio. He's an MMORPG veteran who's had his hands in both EverQuest and EverQuest II, and has been working alongside the Rift development team as chief creative officer and general manager.
The studio released Rift to the public just a few days later. But whether anyone actually cared that a new MMO was launching was its own issue. Rift's dynamic content lead Will Cook told me that no, they didn't. "Nobody cared," he says."
Players can progress through 30 levels of challenges by completing daily and weekly quests, thus earning Battle Pass experience points and rewards. The Battle Pass can be played for free and will reward players with various consumables and a set of artifacts that will literally make their pants burn – the “Pants on Fire” effect
gamigo is pleased to announce it has assembled a hefty collection of in-game events, quests and items for the “Budgie Carnival Celebration” in its fantasy MMORPG, RIFT.
After an indeterminate amount of time, the Hellbugs have reared their ugly heads once again to invade Rift. It’s up to players to fight these hellish creatures to save Telara – and in doing so – earn a number of unique rewards that will display their dominance over the Hellbugs.
They have a good game and all, but the whole cockiness of the company turns me off a bit. It's good that they want to compete with the big dogs, since Blizz is in dire need of some, but the way they talk, they seem to not want to do the "good" kind of competing. They seem to have nothing good to say about anyone if it's not themselves. I could be wrong (hope I am), but I doubt I am.
Thing is, I've tried the game, and they DO have a good game and it could win without all the brash marketing and cockiness of their staff. However, if anyone saw things like this without fanboy glasses (and WoW DOES need a kick in the ass, though that "big deal about normal sub drop" happened in this article again), they might see a dev company with a "holier than thou" attitude. I know I'm going to get shit on for it, but that's just how it looks to me.
Rift: The first three months... about as long as I lasted.