Hitman: Absolution updates the franchise to modern aggro-stealth gaming standards, but is that a smart move or a misstep?
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
I hope they don' move away from stealth too much however, giving 47 some beefed up hand to hand combat skills isn't a bad idea in case the poop hits the fan.
I just want this game so bad and I want it to be good.
If I can disguise 47 as a mime and garotte people, I'm good.
What i understood is that only with this starting level or some levels are made in such way that you are being hunted down from the get-go and requires are more direct approach.
I personally would like to see just everything from Hitman: Blood money but with the graphics of today.
My main worry is the fact they have been stating Hitman: Absolution will be more mainstream to accommodate the "non-hardcore gamer".
It Should Be Focused On People Who Made Hitman What It Is Today, The Core Gamers
i think they shouldnt not incorporate the button layout from blood money . hitting the x button to pull of my weopons grid and stop my game play was retarded.
RIGHT Trigger=Shoots
Right Bumper=Cycles your weopons inventory
Left Trigger=Aims down your sights
Left Bumper= Cycles your clothes your carrying
A= JUMP/ ACTION
B=MELEE/ FIST OR BUTT OF WEOPON
X=RELOAD
Y=SWITCH WEOPON
D^= Stand up
D>= open to ideas
D<= """"
D\/= Crouch
Right and Left thumb stick down are also open to ideas