Midway Chicago studio head Mike Bilder has been discussing next-gen conversion issues on the company's Stranglehold as part of an in-depth Gamasutra interview, noting that it was "a more difficult endeavor" to overcome memory and processor challenges on the PlayStation 3 than on the Xbox 360 or PC.
The PS3 version of Stranglehold shipped around 6 weeks after the X360 version, and Gamasutra discussed why a number of titles are seeing similar (if short) delays to debut the PS3 version. Bilder explained of his experiences on action title Stranglehold:
"Hindsight's always 20/20, but we've kept all of the builds in a similar development state all along. What we found, though, when we tried to get some of it game-ready and fitting on the disc and fitting in memory, in the end it was an easier endeavor on two of the SKUs and it was a more difficult endeavor on one of them. Just, to be honest, the hardware differences in memory and processor on the PS3 vs. traditional PC and 360, it makes it a challenge, and it's representative. Everybody's having a challenge in the industry right now."
TNB: It is thanks to all the developers and publishers who made these games a reality, though you didn't get what you deserve, your hard-work and zeal to do things outside the box will never be forgotten.
Demon Souls underrated ? I don't think so. 1.7 copies sold (VG Chartz) and often considered as one of the greatest RPGs of this gen. I think the game has the recognition it deserves and has nothing to do on that kind of list, in my opinion.
Demons Souls definitely shouldnt be on the list, fantastic game, I kinda prefer it to Dark Souls, although I prefer Dark Souls for other reasons, both SUPERB games
Singularity was pretty good and underrated, and Warhammer 40k: SM, its really fun online
Some of the best games are remembered as being amazing due to having such great characters. It takes a lot of effort to make a cast of characters truly likable. Have you ever considered how much effort goes into creating just one character? They are carefully sketched countless times, modeled and animated, voiced... Their personality is carefully sculpted along with the story, and eventually the character comes to life.
Sometimes, however, developers can get away with skipping some of these steps. Maybe it's a marketing cash-in on a famous figure. Maybe it's use of a franchise license. Maybe the developers were just fanboys of certain people like the rest of us are. Whatever the reasoning, the fact remains that recognizable figures have been finding their ways into video games for years now. Here is a list of the ten most stylized of these figures: the ten that have been blown up into something truly special.
Gackt has quite a few characters based off him in the Final Fantasy series, namely Squall and Genesis (and probably other games). Could have done a little better than mostly sports game spinoffs and pop culture games though, I mean come on, they're a dime a dozen.
I'm surprised they put Gackt's Bujingai character on the list instead of Genesis from Crisis Core. More people know about Genesis than Lau, tbh.
Reportedly, two Hollywood writer types are working on a script for the film adaptation to John Woo Presents Stranglehold, which was a sequel to John Woo's Hard Boiled. Full circle, man. Now Hollywood is trying sequels out as games before they make them.
Jeremy Passmore and Andre Fabrizio are currently writing the script (or "penning" it as the Hollywood Reporter likes to call the practice), but there isn't any news of casting. Nor is there any whether Chow Yun-Fat will even be a part of the film based on a game that is a sequel to a film.
Now if only someone will make a movie of Peter Jackson Presents King Kong: The Movie: The Game. It would be Peter Jackson Presents King Kong: The Movie: The Game: The Movie. Awesome.
Pretty cool, that reminds me, I need to finish Stranglehold at some point, pretty good game though.
well the game was actually pretty decent....wouldn't mind a sequel at all..dunno about the movie though unless the director of the game will also be directing the movie
Isn't Stranglehold based off the movie "Hard Boiled"? Or is it just a coincidence that they both include Chow Yun Fat and are directed by John Woo?
And the games still not out in Europe yet.
I have it for the 360 and I don't see this selling on the ps3. There too late.
"The difficulty you run into there, at least in the last generation, was that the Xbox was considerably more powerful than the PS2, and you found that people didn't always take advantage of the hardware. Whereas with the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in framerate, memory, technology, just the hardware differences."
This is the consensus in the developing community and in the industry, the ps3 is slightly stronger than the 360 but it's not to the extremes that Sony or the fanbois are making it out to be.
These developers need to just cancel these games.. I think they are spending more on the extra development time then they will make a profit. As the attach rate proves, PS3 people don't buy games but instead jerk-it to Blu-ray movies and talk to their friends about how good the cell processor is.
PS: I've rented, played and finished this game and have moved on like a month ago.. LOL
of the ease of development for the 360. Notice in the article how the developer cites that the 360 and the PC versions were developed simultaneously. This is the way it should be, so developers can focus on making great games instead of struggling to get their games to run efficiently.
Also note that in the article the developer cites how the PS3 and 360 are "relatively" equal in power. Basicly the PS3 and the Cell are a poor architecture for games development, which will take longer to garner the "same" results as PC and 360. Notice I didn't say "better". That is why developers are dropping PS3 versions of games. Because of high development costs and low install base.