TheDetails always believed that at some point, the laws of diminishing returns would catch up with graphics technology. This would eventuate with real-time rendering hitting a “wall” of sorts, where adding exponential performance would not result in perceivable gains in image quality. This circumstance would lead to a period where real-time graphics would become “good enough”, causing hardware innovation to stagnate while software developers, blessed by a stable hardware feature and performance plateau, would embark on a renaissance of game design....
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Gears of War 3 and Judgement servers have returned to their "updated" condition, adding several features, such as increased XP and more.
I currently play Gears 3 often, especially after the 60 FPS Boost. Gears of War is my favorite gaming franchise, and the Locusts are the coolest faction in history. Gears Judgment will always be a disgrace for not having the Locust in VS multiplayer.
GoW 3 and Judgement were the last installments before the series went woke and soulless. I'm level 50 in GoW 3 and LOVE it's multiplayer to death. It's just so crispy.
The Xbox 360 is one of the most successful consoles ever made, and the best games in its library are a huge part of why.
That is the most "normie" list that I ever saw. This does make some sense given the console in question, but still.
Might as well list it as the One's top twenty as well since all it had for games was backward compatibility.
There's still tons we can improve on, just not with this generation of consoles.
For me its not about a need for new graphics, more a curiosity and excitement to experience more advanced technology and more atmosphere in games.
There is no limit, it's all in the art-style.
nope,because everything advances with new tech.
Nowhere near the limit, plenty of current gen console games have fps issues at some point when there's high activity on screen. Add to that the lack of AA, textures first rendering in low-res then upgrading to high-res and there's still much more than that can be done. Then there's increased view distances, etc, etc.