A brand new video has come up showing a PhysX fluid similuation from NVIDIA.
This article shows the X58 and EVGA RTX 3080 'Black' Gaming GPU performance. The article consists of 23 benchmarks across several games and synthetic benchmarks with multiple resolutions. The article also contains power consumption, more in-depth information and comparisons for the X58 vs modern platforms.
The Nvidia PhysX SDK has just gone open source, meaning that developers can just simply download their SDK and tweak and extend it.
Really hope this brings new advancements to Physix. The last big advance in the tech was Half-Life 2.
Futuremark recently released their Time Spy DX12 demo and benchmark. People have been waiting for this benchmark to release for some time now. There has been some controversy surrounding this benchmark. This article takes a look at what going on behind the scenes. Apparently AMD Radeon GPUs aren’t being fully utilized.
Physx is a marketing gimmick.
gotta love the power of gpu's.
This is why I expect the next console generation to feature an extremely power gpu with very little cpu support, all coding for physics, ai, etc will be done via opencl, compute shaders, and cuda.
I want something like physx on ATI cards
I thought that was gorgeous... im no expert but thats pretty cool its dynamic
Still wondering when games will really start being able to do this kind of simulation in realtime in a normal game, not a techdemo. Hardware apparently has a ways to go before processing will be wasted on making proper shadows, water, fire, smoke and other particle effects look real.