Check out this brand new trailer from BioShock Infinite: Factions , showing the different factions. The game releases on the PS3, 360 and PC in 2012.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I'm still going to call this Areoshock in my head. I know it's apparently related to the Bioshock universe but they also said you won't see anything relating to Bioshock.
I can understand their decision though, call it something people can trust. More people are likley to buy it if it says Bioshock in the title then something else.
If I see a young Andrew Ryan or Tenenbaum then fine it's related to Bioshock and I will call it Bioshock Infinite.
Apart from that the game looks amazing :)
faaahk.. this looks good.
the game looks amazing.
this make me forget there was a Bioshock 2
this is what you call art
At first I was thinking they couldn't pull off another game as incredible as BioShock. I mean the same levels of atmosphere, story and characters couldn't be replicated in a sequel right?
No. This looks stunning. The world looks less creepy than Rapture, but equally as interesting and vibrant.
GOTY 2012!