Namco Bandai's revealed the official boxart for their upcoming RPG Dark Souls and they look pretty good. Watch both the standard and special edition packshots below.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
wow it really is beautiful
Is the first standard? It's OK.
Second is so lame. I hope that's not the Special Edition.
Japan/EU has a much more awesome boxart
we aint talkin about the first were talking about dark souls
I like the second one
I don't like either one of them. The dark, lonely, subtle box art for the Japanese version is perfect.