Rely on Horror: "People are upset with Resident Evil: Operation Raccoon City, especially loyal Resident Evil fans. There’s no denying that fact. Slant Six’s entry into the multi-million dollar franchise aims to once again re-invent the series with a tweaked, squad-based gameplay system. Though we already know that Capcomm has expressed their freedom to experiment with the series through their non-numbered “spin-off” entries, could there be more Resident Evil titles heading our way to offer drastic departures from what we’ve been used to?"
Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).
Hey Capcom I want a remake of Viewtiful Joe 1 and 2 on Switch or, maybe Switch 2. I loved both of those games on GameCube.
Good. capcom and square enix were my two favourite developers and now it's just CapCom! Square enix keeps missing the mark, their sparks gone.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Resident Evil racer!!!
Resident evil pool
Resident Evil pinball
those above were just a joke :)
Resident Evil Rpg (hey really make a good turn based J-RPG!) :)
I think Resident Evil needs to go back to its roots. Loading stair steps and doors included. There needs to be an actual element of HORROR.
.
More scare & horror.
They just don't understand do they?
I'm not the biggest fan of RE but love slow-paced survival horror.
All we want is a scary, sweat-inducing experience that's low on ammo and high on zombies and pants-shitting moments.
If they want to reboot the series, start fresh and cut away all the convoluted plots, fine. Just make it scary and tense and not focused on action.
Instead of making Operation Raccoon City why didnt they make a new Resident Evil outbreak.