While the technology behind Rage is undeniably great, it was the gameplay that mattered. Rage is vastly different from what you’d expect from an id game. It’s an open world with driving, a crafting system, and side missions.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I thought it was hub based but with very large environments like Borderlands. I don't get where this misconception otherwise has come from. iD has always said that was the case.
Anyway, it's iD so i'll bite and purchase.
I am very excited but I always worry when games use generic RPG elements. It is never deep enough and exists simply as customization. Also, as stated, u end up going to point a, point b etc. But u always are doing that whether it is bioshock or terminator. So, the key is finding new and interesting ways to make it happen. And the bottom line is the story. That is what separates to average from the classics. There's has to b something that drives u forward at every turn, so that when u turn it off u cannot stop thinking about it. Bioshock was a masterful game in this way. And if rage needs to b delayed to deliver this, I'm fine. My worry is that no one delays a month to fix a foundational issue. It may b similar to borderlands, a game I really liked and had fun with. But, another game w no real gripping story, a game that would probably have had real issues standing alone as an sp. It was fun in Co op. Anyway, I have rage reserved, I just hope it can deliver.