DSOGaming writes: "Gamepot announced today that a private beta phase for their upcoming MMO game, Wizardry Online, will begin this June."
Perma-death MMORPG Wizardry Online's Japanese client is sunsetting due to "adverse market conditions".
Then the year passes and I hear that Wizardry was already closing down shop. I was saddened, but not surprised, as I had predicted it would end early for the fledgling MMO. But then, I could not, for the life of me, remember how and why I was excited and bored at this game. I decided to revisit it a few months before its closing, so that I could at least say goodbye to a tender footnote in my MMO career.
Falling in love with your hero, completing dungeons and being constantly revived by your healer are just a few things that happen in MMO’s. You decide to head into the latest dungeon and test your mettle against the new mobs, only this time, when you die you don’t come back.
I live by it, I die by it, I love it!
Perma-Death makes gaming so much more realistic and less kiddie-fide. It raises the stakes to unbelievable hieghts and puts your Gaming skills to the REAL TEST.
I love Perma Death in DayZ as the intensity of firefights is multiplied 100x because if you make a mistake or poor planning then BAM your dead, loose all your stuff, and find yourself respawning ALL the waay back in Elektro (Only to Die again by those looking to get cheap kills LOL)
I see more PC MMO's and PC sandbox games going the Perma-Death way cause it's the Core gaming experience PC Gamers Love.
Good read, i like the idea sounds challenging im going to give that dark soulsy one a go, i like having more control over tge character rather than point and click.