Uprising 44 - new game from new Polish developer studio - DMD Enterprise - they are group of people who previously worked on Call of Juarez, The Witcher and Bulletstorm.
Before the original Shenmue was unleashed upon the Japanese video gaming market in 1999, it was heralded as being the catalyst for the Sega Dreamcast to build on its encouraging start to console life. However, just 13 months after Shenmue was first on the shelves in Japan, the Dreamcast was discontinued. The release of the all-conquering PS2 was the foremost reason for the demise of Sega’s latest – and to date, last – console.
Alas, the failure of the Dreamcast also had a negative impact on the Shenmue series. Intended to be released over a multitude of installments, the series is currently stalled at just game number two. Depressingly, Shenmue has remained in that state for over 10 years with very little encouragement coming from Sega over the years that they intend to reboot the franchise. A poxy mobile phone game going by the name of Shenmue Gai was released in 2010, but its similarities end before they have even begun. The canned Shenmue Online didn’t help matters, either.
The Dreamcast HD ports seem to have done pretty well on the networks. The challenge in porting Shenmue I & II, is that it's a huge undertaking when compared to Sonic Adventure, Space Channel 5, JSR etc. The attention to detail in Shenmue is unbelievable for a DC game.
I personally think Shenmue is in the process of being examined by Sega before (if) they decide to port it. I think Sega would be treating it with the most care since it's their #1 most requested series and if they mess it up, fans will go crazy!!!!
The European independent creative team called EMBERGEP (means: MANMACHINE) has released their first game: Spacework 1.1 for Windows and Mac OS X.
It is not about the simulation of the reality. This is a future-retro design product.
The game has a fully artificial, synthetized environment with machines, robots and spaceships without pilots. In this world - on the Triton - everything is controlled and programmed in a very strict way.
Because of the very strict design the creators wanted to make a very linear story. There’s a start point and end point. In between you need to find and regain the Monolith. There are no offsets.
You can find the full story and more information about the unique concept on the official site of Spacework.