GamePro: "Terraria would be easy to either embrace or dismiss as just a 2D Minecraft clone, but that'd probably be unfair to both. Where Minecraft is first and foremost a sandbox toy and medium for building elaborate structures, sculptures, and mechanisms, its more game-like elements--like fighting monsters and acquiring loot-- sometimes feel almost like an afterthought. Terraria, on the other hand, inverts these priorities.
While it's rewarding to build structures and even megaprojects (one guy recently recreated World 1-1 from Mario Bros.) the game's greatest strength is its satisfying combat, variety of enemies and items, and its sense of progression and empowerment. They're two exceptional games that branch off from the same common trunk."
ESTNN says: "If you're looking to get your fix outside of Mojang's popular sandbox, these games are some of the best the genre has to offer."
Let's take a step back into the good old days when Wi-Fi and data were nothing to worry about and look at the very Best Offline iPhone Games.
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This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?
Great game except the constant barrage of slimes gets annoying when you're trying to mine and build.
if you make a mineshaft straight down and have shafts coming sideways from it and you put doors right on the edge of the main shaft, you won't get mobs falling on your head.
Such an awesome game, and only 6 megs!