100°

Gamer's Corner: Why Do RTS Games Fail On Console?

Gamer's Corner writes; "Arguably, the only RTS that has impressed us in recent years is Warhammer Dawn of War, but then that is also a pure pc game. Relic has recently decided to develop for consoles, but rather than port over it's excellent RTS it has chosen to go with creating a generic FPS - Warhammer 40k Space Marines. I don't know about you, but I've got plenty of shooters, I'd have much rather seen THQ give the green light to Dawn of War 2 on console."

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gamers-corner.co.uk
fluffydelusions4738d ago

Kb/m and rts always has been big on pc...mods etc

terrordactyl4738d ago

True, but Move worked well as a mouse pointer in Ruse. I'd love to see Dawn of war 2 or Starcraft 2 on consoles. We need some variety, COD and it's clones are tired these days.

Soldierone4737d ago

I couldn't get RUSE to work properly with the Move. I could really see the potential and if I could get it to work I bet it would be pretty awesome.

I love RTS titles, they are just "hard" on consoles because of the restrictions. Too bad devs wont let us use mouse and keyboards, since they are compatible with PS3.

Kon4737d ago

Because Controllers don't work on RTS. Try to play SC2 with a controller.

Trizard4737d ago (Edited 4737d ago )

My main reason as well, see the Command and Conquer series on the consoles. Almost unplayable but on the PC, it runs clean as a whistle.

Rageanitus4737d ago (Edited 4737d ago )

RTS on consoles are manageble only if they put console mechnaics first in mind.... but a mouse and kb will always work better

Just like FPS on consoles.... there are soo many game mechanics altered just to make the game work on a console..
Just look at quake 3 pc players vs the dreamcast players

YogiBear4737d ago

I thought RUSE was quite good. You just had to get used to using R2 and L2 like mouse buttons.

Bigpappy4737d ago

civilization is doing very well on XBLA.

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80°

Warhammer 40,000: Space Marine came out more than a decade ago – a retrospective

Bits & Pieces asks: Releasing in 2011, there's a sequel on the horizon for Warhammer 40,0000: Space Marine. Relic’s third person hacker-shooter is older than the average Twitch chatter – how does it hold up?

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bitsandpieces.games
DefenderOfDoom271d ago

Currently enjoying WARHAMMER BOLTGUN .

170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris188d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27187d ago (Edited 187d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris187d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster187d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris187d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT187d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster187d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_187d ago

This right here is the fucking problem.

187d ago
80°

Most Iconic Armored Suits in Games

GF365: "These are our picks for the most iconic armored suits in games. This article only includes suits from games set in modern times or the future."

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gamefreaks365.com
porkChop374d ago

Samus is on the list. Personally I'd swap the Space Marines with either Grey Fox from MGS or the COG armor from Gears of War.

NecrumOddBoy374d ago

You’re right. Hiding at the bottom so I missed it

REDGUM374d ago

There's no Dead Space listed in here, WTF!

Sciurus_vulgaris374d ago (Edited 374d ago )

I’d take the Space Marine power armour off the list due to it not originating in a video game.