Gameplayer goes in-depth on the concept of episodic gaming, looking at why it has failed in the past, how it may succeed in the future and what it will mean for gaming as a whole. This feature includes interviews.
"Further episodes of SiN are on indefinite hiatus. The grand total of episodes squeezed out before the shitstorm hit? Precisely one. Even worse, the death hardly sparked an outpouring of national grief; it just muddied the reputation of episodes that little bit more. So that's another couple of pitfalls – development companies aren't immortal, and the game has to be great. Otherwise the developers are asking for loyalty and patience towards something that doesn't really deserve it. Has anyone actually got it right yet?"
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.
VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."
Episodic gaming so far has been broken to the EXTREME
I mean Valve said that the HL2 episodes would come out every 6 months and you know what REALLY happened
Sin episodes?....(crickets)....
hell probably the ONLY one that did good was Sam and Max
agree
Episodic gaming is ultimate way for developers to take more money away from you. I think it blows if you pay 60USD for a "full game" and then few months later there is this "downloadable content" that they recently made, its not something that they pulled from full game just so they can squeeze more money from you, noooo....hell no, that would be nasty, wouldn't it?!
to the above ps3 fans a song "ur all alone ""o yess ur all alone""
I really wish mesh1 would make sense sometimes, I seriously have a hard time understanding what he types...
Episodic gaming is not so bad, it really depends on the games though. Like HL, which I kind of enjoy a bit but it does suck my wallet dry.