190°

Sniper Ghost Warrior 2: 10 Ways It Can Beat Crysis 2

"No matter how different the thought and creativity that may go into two games, if they share the same engine then comparisons will be drawn. Such is the fate of Crysis 2 and the upcoming sequel to last year's Sniper Ghost Warrior, two games that are inextricably linked by their shared use of Crytek's CryEngine 3."

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gamingbolt.com
Tachyon_Nova4723d ago (Edited 4723d ago )

On visuals, it is certainly possible that it will look better than C2, although I would wait and see what Crytek's DX11 and high-res texture update brings.

Stateigic variety - Doubt it, the first Sniper: GW was pretty simple in terms of strategy.

Mission structure - Didn't realise Crysis had an issue here. What the author is trying to say is more mission variety than structure, which I could just about agree with.

More complex narrative - If you've played the first Sniper GW, then you know this ain't gonna happen. They may have tried with branching narratives, but it didn't really branch any story (because there wasn't any), just changed events somewhat.

Greater Tension - I thought C2 built tension really well, especially when you are faced with a whole bunch of enemies on highest difficulty. It can get quite tense having to fight for your life constantly. I found that even the sneaky missions in Sniper weren't tense because the AI was so dumb (yes, even dumber than Crysis').

More satisfaction - I was left feeling satisfied in Crysis 2 after taking down a heavy, and even more satisfied when I didn't take him down (ie sneaked past him without alerting him or the troops). The headshot tracking in Sniper got old fast, mostly due to the poor animation.

Fewer glitches - Would be nice

More realistic bullet physics and better sniping - You would hope so given what the game is.

RAmar1014723d ago

crysis 2 was just average in every field

awiseman4722d ago

Is that so, has any other game created the level of immersion that Crysis 2 created? What about audio?

You sir are a troll.

Heartnet4722d ago

Or is was just pretty average with good graphics
-_-'

RAmar1014722d ago

is there any other game with worse performance as crysis 2, all the pop in, repetitive missions, same areas. i didnt think much of it at all and just as i expected no one cares about that game anymore i doubt hardly anyone plays it online.

some of the story sections were ok and indoor enviroments looks ace but the rest was drab, i was glad to get shut of it

+ Show (1) more replyLast reply 4722d ago
clank5434722d ago

I really liked it. Best single player component for an fps other than bioshock in the last few years easily.

Alos884722d ago

It might beat Crysis 2, but we all know they want to compete with COD really.

MARKUS_MAX1MUS4722d ago

Oh come on, Crysis 2 in terms of gameplay wasnt a patch on the first or warhead but it had a better story and narrative, not to mention the ending was epic....

BUT to compare it to Sniper Ghost Warrior?!

Come on, that game is just horrible and the second seems to follow suit, the game doesnt even adhere properly to sniping and there is only one way to play it, not to mention the physics are beyond clownish and there is a complete lack of driving narrative.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1392d ago (Edited 1392d ago )

Just in time for those that got the month trial.

DrDeath1392d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1776d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071776d ago (Edited 1776d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141775d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1775d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1775d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1775d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1775d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1770d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com