If you've played Super Mario Bros. on your $85,000 HD 3DTV, you might have noticed how the game has been looking especially 8-bit as of late. We now have a computer algorithm that can automatically fix that for you, and make Mario look as smooth as a freshly-installed toilet fixture.
"SNEG and Slitherine are today very happy and proud to announce that the old school "Close Combat" and "Warlords" series is now available for PC via Steam." - SNEG and Slitherine.
Yet another leak for the ASUS ROG Ally X points towards as much as 8 hours of battery, but how does that compare to the competition?
Honestly, I really like this updated version. But it doesn't solve the biggest flaw that the original had for me: the Z1 Extreme APU. Yes, it's an extremely powerful part, but it is not part of AMD's Adrenalin driver update program, so it's dependent on Asus for driver updates. And unfortunately, Asus doesn't have a stellar record of support for their devices.
Up to 8 hours basically just means the least demanding games. AAA gaming at highest wattage would probably be about 2-3 hours which is good compared to just about 1 hour with the current ally. The OLED Deck can do about 2-3hrs.
Nope. The only improvements I want to hear is better customer support. Otherwise, I can't be bothered.
Ridge Racer DS was part of a campaign to have the Nintendo DS' touchscreen redefine input, with mixed results.
That's pretty cool, now someone has to use it.
Just so you know, this has been established for over five years. Somehow someone thinks this is brand new and it's not.
Kinda looks like someone took a shit on pixels if you think this is really "new". Honestly, prefer the pixelation or super sai until we get further along into technology where technology can actually determine what colors are dominant and understand where exactly lines need to be. Maybe, 40, 50 years?
This algorithm isn't new. In fact, if any of you have emulated, you know this algorithm has been outdone already.
And to top that, I can do this using Photoshop and Illustrator in under 30 seconds. Gaussian blur and live trace--bam. That's it.
EDIT: here are some of the algorithms that have been around for the past several years to scale and depixelize games: http://en.wikipedia.org/wik...
Yes, really, Wikipedia knows better than Kotaku and Dvice, go figure.
Look at the Doom guy's smoothed out face...yikes...
It's looks ok in most cases. But some of the games lose a bit of personality, I think, in smoothing all pixels. Invaders in particular.
"Makes Mario go soft"
O.0
@Kon
...what is he doing?!