"I recently reinstalled Steam and while updating it I went on a hunt for the Steam activation code for the 2nd Indie Humble Bundle that I had previously bought. To my surprise I also found the activation code for the 1st Indie Humble Bundle, which I took no questions asked. When I was looking through the games Penumbra: Overture caught my eye, it was in fact the only one I had heard of. I knew it was by the developers Frictional Games, of the currently popular and supposedly horrifying Amnesia: Dark Descent but that was about all I knew. Now, I love the horror genre in general but very few games have managed to give me the scare I really wanted, outside of the first Dead Space, but I went in with high expectations."
-A community article from That Gamer Hub written by Eisley
Edgar writes - It's that time of the year once again; it's time to play some nerve-tingling horror games. Actually, it's always a good time to play horror games, but now there's a valid reason to scream off the top of your lungs, keep all of the lights in the house on, and check under the bed before sleep.
To celebrate the upcoming festivities, this Halloween list compiles 10 horror games from multiple generations and gaming platforms. Enjoy!
GR: "An introspective look at pissing your pants."
Halloween is on its way. It's the time of year where we'll find any excuse to wheel out horror films and scare ourselves silly, however, some of us will be turning to video games to get their fearful fix. But what makes an effective horror game? Is it the action-heavy approach of the newer Resident Evils? Perhaps it's Silent Hill's more cerebral take on the genre, or does Dear Esther's interactive ghost story hold the secret to unlocking our inner coward? Are we genuinely afraid for our safety, or is it something else?
Amnesia developers Frictional Games join the discussion, offering additional insight on how they work to instill fear within the player.
It's not Third Person Action QTE Shooters where your feet turn to cement when you aim.
*awaits a Capcom fan to beat me up*
But seriously, I think it comes down to control When you take freedom from the player and leave them feeling it's a struggle to regain control, that is fear. When you have a missle launcher and zombies are running at you, it feels like a gorefest of retardedness and such. When you are locked in a bathroom and something is scratching at the door on the other side and you have 3 rounds left and are looking for a way out..That's scary.
I also think the 'jump out at you tactic is getting old. Dead Space did it well but in general it's getting a little stagnant. I think illusion and trickery would help. Like seeing something down a hall then turning around and it's right there. Silent Hill is kind of like that.
I just think Horror is losing out when there is too much action involved. Devs try to make games too epic, when they really can strip down all the flair and just put you in a room alone and with no hope. That is what I miss about older horror games. Other than Amnesia, it's been rare to find something that is really scary.
And this is way not a priority but I would like to play Amnesia in 3D. That would be freaky as hell
No music. Only sounds are background noises. Dark with very little light. And stuff come out at you without warning.
Single player atmospheric, less action oriented game. With a good story ending that makes you shit bricks for weeks.
"And then I wasn’t scared anymore. Dogs, no matter how rabid, don’t frighten me. In real life, yes I would definitely avoid such a dog, but it’s hard to take the dogs seriously when my black Labrador mix is nudging my arm away from my mouse to pet him."
Wow. Just wow.
Why would you play a game like that, with your damn dog by your side? Might as well not play it at all.
Frictional Games are last remaining masters of horror games