120°

How to make a great boss fight

This is a plea to game developers around the globe. We understand you want to put some boss fights in your game. They can be a lot of fun, those epic battles with the most ferocious of foes. But there are some things we’d like you to consider – some things that could help you create a boss fight that’ll leave us in awe, rather than banging our heads against the monitor in frustration. So here, dear developer, is a list of boss fight dos and don’ts. Ignore them at your peril.[Lewis Denby}

BiggCMan4750d ago

Good list, although I though Poison Ivy was really easy. I beat her on my first try, I don't know any of my friends who had trouble with her.

CobraKai4750d ago

I agree she wasn't that hard. What I did like about her was that she felt old school. Like back in the 16-bit days where you had to learn patterns in order to beat her while fending off baddies.

MidnytRain4750d ago (Edited 4750d ago )

*SPOILERS IN THE ARTICLE*

Heads up to the people who have yet to finish Bioshock, Batman: Arkham Asylum, Half-Life, or Portal.

SeraphimBlade4750d ago

The people who haven't played those yet kind of have it coming.

spirited4750d ago

poison ivy battle was difficult ? i dont think so.My only

complaint with arkham asylum was that the boss battles were

not that challenging or should i say poorly designed.

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40°

Starfield's new Xbox performance modes are thoughtful and comprehensive

Digital Foundry : Bethesda's Starfield was generally a well-regarded RPG, but the game's 30fps target on consoles was the subject of some controversy. The game's massive scope arguably justified that 30fps refresh rate, with only high-end PCs capable of hitting 60fps and higher, but now Bethesda has changed course and opened the floodgates on Xbox Series X consoles following significant optimisation work. Players can now independently select performance and visuals modes at arbitrary frame-rates. How exactly do these new combinations fare, and is 60fps really a possibility after it was explicitly ruled out before?

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eurogamer.net
darthv7222m ago

900p in performance mode for SX.... I'd assume a 5pro would at least hit 1080p if not more.

70°

Assassin’s Creed Shadows: Inside Ubisoft’s Ambitious Open World Japan

An inside look at Assassin's Creed Shadows, Ubisoft's ambitious open world Japan where your every move is affected by weather, season, and lighting systems.

210°

Report: Assassin's Creed Shadows to Require an Internet Connection Even If It's Single-Player Only

Assassin's Creed Shadows digital storefront pages are up, and it confirms the game will require an internet connection, and MTX.

kenpachi8h ago

Was sort of interested in this but if it's true it's an easy pass

jznrpg1h ago

It’s true for sure. Avatar game had online requirement

Tacoboto44m ago

Avatar only had an online requirement to install the disc version, not to play.

This AC really does have Online Play Required marked on it.

Terry_B6h ago

as usual..Don't Buy Ubisoft Games.

Skuletor3h ago

One thing that's messed up about this, is there will be people playing pirated versions of this without that restriction, while the paying customers will suffer. Just like how some games will have lower performance on PC due to DRM, while pirated copies don't.

Anyone that wants to say something like "Who doesn't have internet access in this day and age?" There's plenty reasons people won't always have access, such as living in rural areas with spotty coverage, for example.

banger883h ago

Three single-player games in a row they've done this with now. Those f***ers weren't kidding when they said gamers need to be comfortable with not owning their games. As a physical collector, and somebody who enjoys Ubisoft's open worlds, this is a nightmare scenario for me. Absolute scumbag company.

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