X360A writes:
"Ubisoft Reflections held back Driver: San Francisco to achieve the Holy Grail of 60 frames per second for its open-world rendition of San Francisco, something incredibly challenging for a large-scale environment, Creative Director, Martin Edmondson told X360A."
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
oh wow, sounds awesome!
graphics might not be top notch, but 60fps makes most games look a lot better.
still on the rocks about this game though.
i remember bioshock and its 30fps and 60 fps option. i could barely tell the difference in the graphics it was very subtle. i didnt know shit bout this game, but they have been developing it for 5 years and its a 60fps open world. i loved the first driver and im gonna check this out if it plays like the first one.
very nice call.
I wish EA would have done the same with shift 2. After playing GT5 and FORZA 3 for a few months, I recently rented shift 2 and could not get myself to play the game for more than 5 minutes. I returned the game to the video store that same evening.
60 fps really makes racing games shine.
is like driver should be im not to bothered about graphics because driver was always about those fantastic driving physics.
So the new Ghost Recon is gonna be 60fps then and Am I Alive is going to be 240fps. Awesome logic