360°

Sony is still an online king - whether PlayStation Network is down or not

CVG: The hacking of the PlayStation Network and subsequent fallout has been nothing short of catastrophic for Sony in terms of PR, logistical and financial cost - and the final damage assessment is still pending with the platform holder not yet back on dry land.

It's a massive blow for PlayStation and Sony, especially as the company seems to be forever on the back foot in the opinion polls when it comes to online gaming - having to stand next to the gamer's golden boy Xbox Live with its fancy cross-game chat. Sure PSN is free, but that argument will fall flat following the hacks; free, yes, but 77 million users will tell you it's not exactly costless.

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M-Easy4758d ago

Its not 77 million. PSN being free everyone dups. Some for game sharing, some people have their trophy accounts and their play any game accounts, etc. I have 5 accounts personally.

xPhearR3dx4758d ago (Edited 4758d ago )

I had around 7 lol

Had like 4 accounts just to access different regions of the Playstation store. I remember finding quite a few pretty cool demos that wasn't featured in the US or EU Playstation Store.

M-Easy4758d ago

lol oh yeah different regions is the main reason to duplicate. I love the Japan store.

Elimin84758d ago

I miss my friends.."online friends"...

Istanbull4758d ago

why would u need 7 accounts lol? I myself have 3 accounts but thats about it, I can access every region and play my games. 7 accounts? Dude wich regions outside US, EU, JPN do u need?

matey4758d ago

plus its like nintendo make u input your card details every time but 4 the extra 30 seconds it protects your details

Tarasque4758d ago Show
farhad2k84758d ago

77 million is the overall amount of accounts created, they have different statistics for accounts that are used constantly and it is still higher than XBOX Live simply because the service is free.

I don't understand why XBOX users disagree against it when it is a FACT, not an OPINION.

--------4758d ago (Edited 4758d ago )

and that PS+ is the same price for even more content. I'm not trying to troll, I just believe we really are getting a better deal.

The only reason I could see someone having a 360 is because their friends have one, they used to be much cheaper than PS3's, they were released before PS3, and because they're fans of Halo, GOW etc.

Either way, personal preference is personal preference and someone on here is always going to Disagree/Bubble down/Report your comments for no reason.

+ Show (1) more replyLast reply 4758d ago
LOGICWINS4758d ago

Those Infamous 2 screenshots in the article look GUUUD =)

karl4758d ago (Edited 4758d ago )

thats the only reason I click on this article..

NeaL_ThA_GaMeR4758d ago

personally ive got 10 accounts lol my main accounts NeaL_ThA_GaMeR if anyone wanna add lol

Chaostar4758d ago

The article makes some good points, most poignant is Sony's pioneering when it comes to online features. I hadn't really thought of it before but the PSN has brought us: 256 players, Play-Create-Share, cloud saves and innovative new online experiences like Demon's Souls.

Now I REALLY can't wait to get back online!

Emilio_Estevez4758d ago

Never thought about those either, but it's true...twas like O_o

killershadow1174758d ago

I'm not saying that those aren't good reasons to have a PS3 but the PSN wasn't the one to bring you those. Technically steam had the cloud save first, and most of the other things you listed PC games did first, but they are all still good reasons to own the console if you are weighing it against the Xbox.

Louis_Guzman4758d ago

@killershadow: Yeah, cool story bro.

Chaostar4758d ago

I never stated in my comment that they were first with those things just the fact PSN has them on a console. I'm well aware that PCs have these and many more features over consoles but thats beside the point.

I wasn't weighing up the PS3 against anything either simply stating my realization of features it has brought to the living room. Considering the bad rap PSN gets (current downtime aside), it has managed to push a few of the boundaries of console online play.

killershadow1174758d ago

Ah, I got confused when you said that "PSN has brought us", sorry for that and thanks for clarifying that for me.

Dart894758d ago (Edited 4758d ago )

Ummm what has M$ done to innovate online play other than charge $ for it???

Edit: Lol people can't handle the truth.

@DR i'll give it to them for that but that still dosen't justify their price and for the people who are gonna say it has better online don't kid you're self connections are pretty much the same as ps3.

Emilio_Estevez4758d ago (Edited 4758d ago )

I don't use xbl, but it's obvious they did partys and partychat.

Focker4204758d ago (Edited 4758d ago )

What have MS done recently to innovate??

Sony are constantly bringing new experiences to their system. As recent as cross-platform play and Steam with Portal 2, and the UGC portions of InFamous 2 and Motorstorm Apocalypse.

guigsy4758d ago

You don't need to innovate as long as you get the basics right. That's why Xbox Live is so successful.

SuicideShaun4758d ago

Did he even mention microsoft?

xPhearR3dx4758d ago

XBL Had cross platform play along time ago with Shadow Run, so Sony doing it isn't really innovative and XBL Had UGC back with Halo 3. Are you sure you know what innovative is?

kramun4758d ago

@Focker420

Valve deserve most of the credit for the cross-platform play, not Sony.

TheDareDevil4758d ago

So what if MS charges for XBL, atleast we get party chat, cross-game chat. We can create maps and share them for Halo:Reach too

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150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos20d ago (Edited 20d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers20d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos19d ago (Edited 19d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken19d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g20d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing20d ago

Cmon where's the pictures of your children. Don't hold out on them.

H920d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola20d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn66920d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle20d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg20d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos20d ago

Souls games will be like that players struggling make it harder

PassNextquestion20d ago (Edited 20d ago )

I think if used correctly it could work well

jambola20d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies41d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken41d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga41d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken41d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6440d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long40d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197240d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic40d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 40d ago
DivineHand12541d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91341d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer40d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit40d ago (Edited 40d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91340d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit40d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 40d ago
Christopher41d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6940d ago (Edited 40d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit40d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal41d ago (Edited 41d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher41d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken41d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197240d ago (Edited 40d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic40d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2341d ago

Correction, they have no issue playing good live service games

shinoff218340d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit40d ago (Edited 40d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder41d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts41d ago

Headline truncated:
"... off a cliff"

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