An iracing member has written an extremely useful guide on how to correctly set up your field of view for each car in the sim. If you're having trouble with your times and cornering, check this out
The Tempest weather system adds rain to iRacing for the first time, and it is available from today, 5th March 2024. Ahead of then, here is a hands-on review and here are detailed impressions.
Racing simulator games are more realistic than ever. Here's a list of the best racing simulator games if you need a Holiday rush.
A new NASCAR console game is set for a 2025 release under the stewardship of iRacing, following the sale of NASCAR Team Properties' gaming license by Motorsport Games.
iRacing to me has always been a difficult series and giving the developers a chance to make a NASCAR game sounds intense.
Holy shit! This is going to be the beat NASCAR game since Papyrus was closed down.
It needs to have all the tracks, all three series, a single player experience, and a season/career mode both in solo and multiple player.
And added bonus if they allow for a full season point system.
In case any gt5 guys wander in here, GT5 has FOV presets in the pause menu:
Wide- what your eyes see but not how (fish eye, also default)
Extra Zoom - How your eyes see but not what (zoomed in but more natural looking, less stretching)
and
Zoom- in between the two extremes
Wide is fine for short tracks with lots of low speed turns, but for something like Nordschleife, you're going to want to zoom in, it will help you DRASTICALLY. Like the PDF says, you'll notice the once super narrow passages feel much wider than you expected.
Agreed - this info is good for any game with an adjustable fov