IGN writes: "The last time I saw Driver: San Francisco was nearly a year ago, and I remember walking away thinking that this game was a really dumb idea. You're always playing from behind the wheel -- and I'm fine with that -- but the whole thing happens in the main character's head. He's in a coma and you have these body-swapping abilities; it's ridiculous".
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
too much hate for this game that they actually have to pander to it.
I don't know if its going to be good or not, but lately people let their first impressions of trailers years before release carry over as a mandate to hate on games they'll never even consider playing.
Forgot this game even existed. I'll be keeping my eyes open.
The first driver was one of the most awesome games you could play back then, getting chased by cops was a thrill.
Ehh I still think it's a real dumb idea. IGN didn't change my mind.
Kind of sucks because I would have liked this game but you are in a coma, can't leave your car...and you can warp into any car at any time?
What's the point?
So you expect me to care about a dream sequence...lazily hop from car to car, etc?
Nah that's cool. I will sit this one out.
This wasn't anywhere near my radar...but now I'm intrigued!