GamingUnion.net: "It's always been a wonder what goes on in the heads of FPS developers when they start to pull together a single player campaign. Are they doing it because they are genuinely interested in creating a unique world for players to immerse themselves in or because they started a story long ago and it's now officially time to finish for the sake of finishing it? For some franchises, like Killzone or Halo, I can see a point, there's some co-op involved and the respective IP certainly has a lot of history and lore for some fans to appreciate.
Yet, when a developer goes out of the way to create a franchise with the primary goal of taking down the current champion - Call of Duty, it strikes me as remarkable that anyone would even waste time on a single player mode. No one is singing any real praises over the offline campaign, which is really just useful for shock value during the initial launch period. In the long haul, the only feasible way to present a real threat to...
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
Jack writes: "Back in March 2011, the first-person action shooter Homefront arrived on the Xbox 360 from THQ, along with a storm of publicity which included a really cool live-action trailer"
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
No.
#nuffsaid
I like titles like Vanquish that focus on the single-player, so I'd say no.
If the story is nothing more than an after thought, then perhaps that would be best.
I think if the purpose of the game is largely multiplayer, then yes, scrap the single player altogether. Battlefield did it for the most part, although you could still play by youself, but no one really missed the single player as that wasn't its intent.
I'd rather devs focus on outputting an awesome multiplayer experience than one that suffers because they were busy working on the single player at the same time.
I don't see a problem with it.
What I see a problem with, is mutliplayer-focussed games that include a half-assed story as a poor attempt to appease people. Just spend more time making a decent multiplayer component. Warhawk did it, and that game was awesome.