With all this Wii 2 talk, it's easy to forget the fact we're stuck with the Xbox 360 and PS3 for another three years. Just because they're getting a little long in the tooth, though, doesn't make them slouches in the graphics department.
This is a technical demonstration put together by tri-Ace, the Japanese development studio best known for its Star Ocean role-playing games. Normally renowned for its gorgeous cinematics, this clip shows they're no slouches when it comes to making real-time graphics sing either.
The gaming community lately makes jokes about companies making games that look like "PS3" or "PS2" games. While this is such a nasty dig, there may be some truth to this in the case of tri-Ace.
Sad really. I used to love these guys but man...they just aren't what they used to be.
The Cod games have been using an engine built in the mid 90s. Nothing wrong with using an old engine if they update it. Bioshock used UE2 and looked better than most UE3 games. Arkham knight used UE3 and looked better than most UE4 games.
Sh it does suck but I enjoyed star ocean 6 the most out of any game last year. I thought it was solid af start to finish. My favorite game that year.
I'd love for Sony to get ahold of them.
tri-Ace are teasing a new game announcement for TGS 2018. This year's Tokyo Game Show runs from September 20 to 23.
I'm still blown away with Project Awakening, any other PS4 exclusive is just gravy at TGS.
A few days ago, Square Enix opened a “secret teaser site” for a new mobile game for iOS and Android, and that site has now been updated with some interesting elements.
Where's Valkyrie Profile 3 for console? stop making SO the last 2 games was disappointed.
They should just remake Star Ocean: Till The End of Time and call it a day.
Damn, I was expecting more news related to Star Ocean 5. Maybe a dlc or a patch.
Instead is just Square Enix's mobile fetish again.
Can anybody explain what is soooo impressive about this vid? What I see here is pretty standard if you ask me... You can add as many particle effects and high res textures as u want in an in-engine cut-scene with no negative impact. But as soon as you convert this to real-time gameplay things like physics, A.I., textures, animations, particle effects, gameplay commands, lighting and other heavy stuff will keep battling each other for the CPU, GPU and Ram's resources.
Agreed with the above, I'm not really seeing anything that makes it stand out
kinda lame. make more games please.
id rather someone do something good with artstyle and gameplay (which developers arent able to do which is why most say a gaming depression is here)
what some people call amazing. I call boringly generic.
That looked generic firstly 2) I don't see anything overly impressive kinda reminded me of uncharted etc (visually) except it had better lighting going on but I'd hope so too considering its a cutscene in engine or not...