Matt Gilgenbach, developer of the music-based game Retro/Grade, has written an article that offers advice to indie game developers who are trying balance the difficulty levels in their games.
From the article:
"Creating a title with the appropriate difficulty setting is often tricky especially for an indie game where you may not have the appropriate resources to arrange focus tests with multiple gamers who have varying skill levels.
Even so, it's important to get the difficulty level of a game just right. If it’s too hard, players may get frustrated and quit. If it’s too easy, there’s the possibility your audience will quickly become disinterested."
It’s that time of the month again folks. The time where gamers collectively gather all over the internet to criticize what free games they get this month. So, who plundered the other’s fanboys for all their self-worth and gratification in life? Who was the victor in July? Let’s take a look.
Hmm, Warriors Orochi actually looks like something I'll enjoy. Hell, even WWE could be fun.
"The time where gamers collectively gather all over the internet to criticize what free games they get this month. So, who plundered the other’s fanboys for all their self-worth and gratification in life? Who was the victor in July? Let’s take a look."
I really believe this is the reason there is so much hate every month around the free games. Some fanboys cannot stand to lose any pointless internet console battle, ever.
I'd say about even, overall Xbox has been doing much better and ps plus has continued steady pace, I'd say both games with gold ps plus are about even in there monthly offerings noadays
Cliqist profiles indie game developer Matt Gilgenbach, with a special focus on his games Neverending Nightmares and Devastated Dreams, as well as his Kickstarter experience.
VRFocus- Previously VRFocus has reported on virtual reality (VR) title Retrograde launching its Steam Greenlight campaign in the hopes it will get enough up-votes to become available on Valves digital sharing platform. In just 8 days the title achieved its Greenlight goals. The first person puzzle solving title is set to be compatible with the Oculus Rift head-mounted display (HMD).