How youtube videos and free particles were the driving force behind the science of snow in the SSX series reboot.
The SSX series is one of the most iconic sports franchises in gaming history, but which one of the games is the best?
All of them are great put ssx 3 was my favorite. We definitely need another ssx asap
Chris writes:
"Arcade sports games are among the most compelling you can play, but many of the best have fallen by the wayside. Here's a bunch that should make a comeback."
Dear nintendo,
Please give me mario strikers again. I will do anything for it.
Love,
Me
Cultured Vultures: This list of what we'd love to see from EA at E3 2018 is a bit more "hopeful" than most, but stick with it.
Dead slace please.. Then again no i don't want a GAAS deadspace... Please sell thsi ip to sonyand we'll see wonders!!!
SSX Tricky and SSX 3 were good games... Glad EA gave the franchise some time off though.
I can't wait!! ^____^
Snow physics are tricky, tricky, Tricky, TRICKY.
"[Predetermined events] are our complete and total anti-vision... Trying to do that over hundreds and hundreds of levels is incredibly time-consuming. When you script the "who thing" the first time through it's like, 'Whoa, that was amazing', but it doesn't offer any replayability. What we've been looking at is how do we create systems that can span any level?"
Its unfortunate that many developers seem so stubborn to realize such an OBVIOUS truth. Games work better when they react to the player, not force the player to imagine that the game reacted.
"Now all of a sudden just by virtue of carving through snow, you're sending out particles that start to follow the mountain and can build and grow and sink. It's insane... it's going to be a remarkable feature."
Yikes...sounds awesome...and also like a resource hog. It will be interesting to see how that plays out.
That guy on video is insane!
Sounds like a cool idea for the game.