"Exclusives are what give the hardware their identity," SOCOM: Special Forces lead designer Travis Steiner has told VideoGamer.com.
The Zipper Interactive man feels that without exclusives things would be rather generic.
"Exclusives are what give the hardware their identity," Steiner said. "It's the brands, right? Ultimately hardware is important, but the hardware developers and the brands - PlayStation, or the other ones - are really defined by the exclusive titles. Without that, everything would be lost in a sea of... being generic, if you will."
"The SOCOM franchise is a long and storied one, and today we're very happy to announce that we're revisiting its past and bringing back what is perhaps the series' most popular mode, "Demolition". Existing owners of SOCOM 4: U.S. Navy SEALs will be able to download the Demolition Pack for $9.99 with today's PlayStation Store publish, which brings with it not only the Demolition competitive multiplayer game type but new maps, weapons and character skins as well. " -socom.com
Wtf....why do NEW players get rewarded and not the ones that have stuck around even with all the hate around it? The game is even getting a price drop because of it? Give me a break.
This is where DLC starts to get irritating. Should of be in the game to begin with...
That is kind of a slap in the face. They wait a year to release demo...and those who got the game early has to pay but new users get it free? They are seriously better off just porting all the old maps to confrontation. Those who are left on sc would buy every dlc for it.
Fuck zipper for screwing this game up, I got rid of this tps/fps inbred piece of crap two weeks after I got it. Was indenial about it sucking at first but there's no hope for this, its just not as good as other offerings. So they split the fanbase and now they wanna bring back demolition, this won't save the game.
After the disappointing "SOCOM: Confrontation" Sony tried to make the new "SOCOM: Special Forces" more attractive with the new developer team Zipper Interactive, a new story and by using the PlayStation Move motion controller.
Socom 4 is the latest game to hit the market from the developers Zipper Interactive the developers previous outings include the cult favorite Crimson Skies, also the cult game MAG and all the other Socom games as well.
I recommend this game. Have put a lot of time into it.
To get the best out of the single player, play it on hard difficulty or above.
Also, online co-op on hard difficulty is excellent, especially when you find players that are up for the challenge. Had some great games the other night with a great co-op team.
I agree 100% with what Zipper is saying here. What they say is true. If there was no exclusives then what would be the point of having both consoles (PS3 & 360) when they both have the exact same games then?
And yes exclusive do get better treatment then multi-platform form since the devs are mainly focusing on just the hardware they are given.
In a way exclusives are needed for a new console launch to establish its identity. Right now Sony is on a roll for this year and next year but 2013 which will be the seventh year of the console. Will Sony continue to pour exclusives into the ps3 or shift them to the ps4. Exclusives aren't needed in the later years of a consoles life.
Tell me something i dont know D:, oh right, some devs out there still dont know this, nice job Zipper
I can believe that. I think that you can have anywhere from 15 to 50 percent of your workforce divided between each port.
...and extend the Socom 4 beta to fix it up as not to "deface the ps3"